Three hidden nations from the Crusader Kings II to Europa Universalis IV save converter

A formable country is a country that does not exist at the beginning of the game (although it might in later historical starts) but can be formed if certain conditions are met. All the relevant formation decisions can be found in their respective country pages (unless otherwise stated).

Formable Nations

These nations can be formed by only certain nations or certain culture nations. They require the game to be in historical setup.

Africa

  • Algeria
  • Egypt
  • Egypt (ancient)
  • Madagascar (as non-colony)
  • Mamluks
  • Morocco
  • Sokoto
  • Tripoli
  • Tunisia

Americas

  • Inca
  • Maya
  • United States (as   Confederate States)

Asia

  • Arabia
  • Armenia
  • Assyria
  • Babylon
  • Bharat
  • Bukhara (as   Uzbek only)
  • Burma
  • Cambodia
  • China
  • Georgia
  • Golden Horde
  • Hindustan
  • Israel
  • Japan
  • Jerusalem
  • Kazakhstan
  • Korea
  • Kurdistan
  • Kyrgyzstan
  • Laos
  • Malaya
  • Manchu (as   Haixi,   Jianzhou or   Yeren only)
  • Mongolia
  • Mughals
  • Persia
  • Qing (as   Manchu only)
  • Rashidun (through event, must control Mecca during the year 627)
  • Rûm
  • Shan
  • Thailand
  • Tibet
  • Timurids
  • Turkey
  • Turkmenistan
  • Uzbekistan
  • Vietnam
  • Yemen
  • Yuan

Europe

  • Andalusia
  • Armenia
  • Austria (as   Styria only)
  • Belarus
  • Belgium
  • Bernicia
  • Brittany
  • Byzantium
  • Commonwealth (as either   Poland or   Lithuania only)
  • Croatia
  • Czechoslovakia
  • Deira
  • Denmark
  • East Anglia
  • England
  • Essex
  • European Union (through various reforms)
  • Finland
  • France
  • France (Modern) (through revolution as   France)
  • Georgia
  • Germany
  • Golden Horde
  • Great Britain
  • Greece
  • Hannover
  • Holy Roman Empiremechanics
  • Holy Roman Empire (through Imperial Reforms)
  • Iceland
  • Ireland
  • Italy
  • Kent
  • Kievan Rus
  • Kurland (as   Riga or   Livonian Order only)
  • Lindsey
  • Mercia
  • Netherlands
  • Northumberland
  • Norway
  • Poland
  • Prussia
  • Romania
  • Rome
  • Rûm
  • Russia
  • Sardinia-Piedmont (as   Savoy or   Sardinia only)
  • Scandinavia
  • Scotland
  • Soviet Union
  • Spain
  • Sweden
  • Turkey
  • Tuscany
  • Ukraine
  • Wales
  • Wessex
  • West Rome (only by   Rome through “Division of the Empire”)
  • Westphalia
  • Yugoslavia

Former colonial nations

The following nations can only be formed by former   colonial nations who have achieved independence. Unlike other formable nations, these can be formed in games using the random setup. The default formation decision is written here below. Except for a few countries, these nations don’t have unique ideas or events, so the formation decisions are purely cosmetic.

Form   $COUNTRY$ 

Requirements:

  • $COUNTRY$ does not exist
  • Capital is a core in (Colonial region the country is)
  • Owns Core Provinces: (required random provinces the country normally has)
  • Is  former colonial nation
  • Is nota   subject nation
  • At Peace

Upon Enactment:

  • Country changes to  $COUNTRY$
  • Gain  25 Prestige
  • Gain country modifier Increased Centralizationfor 20 years:
    • -0.05  Monthly Autonomy Change
    • +1  National Unrest

Africa

  • Angola
  • Benin
  • Botswana
  • Burkina Faso
  • Cameroon
  • Central Africa
  • Chad
  • Congo-Brazzaville (Congo)
  • Congo-Kinshasa (Democratic Republic of the Congo)
  • Ethiopia
  • Gabon
  • Ghana
  • Guinea
  • Ivory Coast
  • Kenya
  • Madagascar (as   former colony)
  • Mali
  • Mauritania
  • Mozambique
  • Namibia
  • Niger
  • Nigeria
  • Senegal
  • Somalia
  • South Africa
  • Sudan
  • Tanzania
  • Zambia
  • Zimbabwe

Americas

  • Argentina
  • Bolivia
  • Brazil
  • California
  • Canada
  • Chile
  • Colombia
  • Confederate States
  • Cuba
  • Dominican Republic
  • Haiti
  • Louisiana
  • Mexico
  • Newfoundland
  • Paraguay
  • Peru
  • Quebec
  • Venezuela
  • Texas
  • Uruguay
  • United Central America
  • United States

Oceania

  • Australia
  • New Zealand
  • Papua New Guinea

 

 

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